notYate

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Cold Paper Visualizer

Audio Visualizer

#Processing

A Processing app generating different hexagons based on the music playing. The user is able to control the generator with a keyboard. There are multiple options for color, size and display type which can create about 90 different styles.

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Living Room

3D Rendering

#Blender

A 3D Rendering showing a minimalist living room.

Athmospear - With You

Music & Lyric Video

#FL Studio

#After Effects

A Synthwave song with a custom made lyric video.

The song was played on Austrian radio station FM4 and features vocals by xoco who was hired on Soundbetter.

  Note: Clicking play will transmit data to YouTube.

Braun Audio Logo

Unofficial Audio Logo

#FL Studio

An unofficial audio logo made for Braun. Suitable for ads and developing the brand.

  Note: Clicking play will transmit data to YouTube.

Smith Divorce Agency

Fictional TV Ad

#FL Studio

#Premiere Pro

A short and humorous fictional TV ad. The project included cutting, color grading and composing the music. The videos were provided by the University of Applied Sciences Hagenberg.

  Note: Clicking play will transmit data to YouTube.

Fluffy

Mouth-made Sound Design

#FL Studio

#Unity

This game has been developed at GameJam Hagenberg 2018, an event where teams of up to 5 people have 36 hours to create a game. The topic of this GameJam was “Take Me To Your Leader”. The music is 100% DIY, the sound design is partly done by my mouth and partly from libraries (sheep & dogs). Below is a short video showing the gameplay.

About the Game: This is a quick game based on dexterity and competition. Each player has two keys to control the direction in which the dog is running. The goal is to lure as much sheep into the own gate (marked by color) as possible. The dogs can collect power-ups to gain various advantages or disadvantages. You can try stealing sheep from another player’s gate but beware of the shepherd who will hit you, leaving you stunned for some time. Fluffy can be played with 2-6 players, the more players, the more fun.

Other Team Members:
Patrick Brandstätter, Marlene Mayr, Martina Maurer, Christoph Weidlinger

Sovora

Last Man Standing Magic Game

#FL Studio

#Unreal Engine

This was a semester long project of a team of 5 people. The goal was to create a fast-paced action game. The three music tracks in the game, the UI sounds, as well as the trailer are 100% DIY. The ambient effects and magic effects were downloaded from libraries and modified to fit the game’s theme.
 
About the Game: Sovora is a last-man-standing multiplayer magic game. Using a fixed set of abilities your goal is to defeat every opponent using the environment (stalactites & power-ups) to your advantage. Although the game is not on Steam, friends can be invited via a Steam integration.
 
Other Team Members:

Elias Fellner, Sigrid Huemer, Denise Mitterhofer, Christoph Weidlinger

  Note: Clicking play will transmit data to YouTube.

Mission Impossible 2 Sound Design

Mouth-made Sound Design

#FL Studio

A car/bike chase scene from Mission Impossible 2. The original sound has been replaced with sounds produced by my mouth. The only effects used were EQs, time stretching and pitch shifting as well as distortion for the walkie-talkie effect.

  Note: Clicking play will transmit data to YouTube.

Zolemac

3D Open World Game

#Unity3D

This game project is now discontinued due to lack of time & energy for a project of this size. To put it into context: The game would have featured a map slightly bigger than the one currently found in GTA V. Zolemac would have been a story-driven, creature fighting and catching game in a fictional, semi-realistic open world. The finished project would have resembled Pokemon in a 3D environment.

The screenshots below show the current (discontinued) state where the map was very roughly done with only small parts of the environment having detail work done. At a later point the map would have been further enhanced by hand placing objects such as rocks and logs to create visually pleasing and unique locations, as well as buildings and infrastructure around paths etc. to breathe life into the world.

The team consisted of 5 members. Other team members worked on a combat engine, UI, sound and story. The most time consuming tasks were programming (done by a colleague) and creating the map (done by me).